The Legend of the Five Rings collectible card game is played by two or more players (in tournaments, generally two), each with two decks of at least 40 cards each (formerly at least 30 cards each). Main article: Legend of the Five Rings (collectible card game) L5R was acquired by Fantasy Flight Games in 2015. The most significant example of this was the Race for the Throne event, which took place through 20, which allowed players of both the collectible card game and the role-playing game to affect the storyline of their Clan by earning points in various Spheres of influence. The timeline of the Legends of the Five Rings setting can be influenced by players of the collectible card game, and to a lesser extent the role-playing game, with the winners of major tournaments making pivotal decisions that become canonical history in future products. Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons, though this book is now out of print. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Legend of the Five Rings (often abbreviated L5R) is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. John Zinser, Dave Seay, Dave Williams, and John Wick For the Canadian postal code, see List of postal codes of Canada: L. For the mobile game by Supercell, see Clash of Clans.